Version 1.0.11 released!


Massive update on itch.io! 

Enjoy!

New Features & QoL:

  • Added numpad enter as an alternative confirmation key to the possible bindings.
  • Changed Tree sprites to have more contrast and be more dense.
  • Texts in modern battle text mode now show an icon instead of text for when poison is applied to target.
  • Enabled the "Visible in the Background" engine option, that should allow for full screen to work like border less windowed mode.
  • After completing a wolrd map quest where you're searching a tile, the quest marker will switch to one of your active story quests.
  • For the moment levels won't spawn holes and stairs at the same time.
  • Auto-explore improved:
    • Enemies and objects sensed now show a small icon pointing in the direction of it.
    • Barrels and similar sensed now interrupt once and stop interrupting once auto explore is resumed.
    • Chests, altars, merchants and other intractable objects interrupt once and stop interrupting once auto explore is resumed.
    • Auto-explore won't explore every view able wall not discovered. If all floor locations of a room have been seen it will stop there.
  • Improved poisoned FX.
  • On hovering over the reshuffle ability, you will now be able to see the amount of essence released available. 
  • In addition to color, an ability card rarity is now also shown by its frame: 

  • Increased scroll sensitivity on spells window.
  • Staff animations are now faster.
  • Multiple action bars are now a thing. Active action bar can be changed through mouse click or keyboard shortcut. While the game will attempt to preserve your current setup you might need to reassign some abilities/items

  • You can now assign any usable item, ability or spell to the action bar by pressing the action bar shortcut from the corresponding screens. 
  • Changed the positioning and structure of the version in the main menu. Added discord link.
  • Art of wands was flipped horizontally so its now easier to visually parse them from staves/spears.
  • When you selling/buying items from the merchant the scroll does not reset anymore.
  • Scrolling won't reset anymore in the inventory window and detailed pickup window.
  • Right clicking an item in the inventory now drops the item.
  • You can now zoom while targeting an ability.
  • Added the character's current satiation amount to the healthiness status effect tool tip.
  • Updated underlying game engine (unity) version.
  • You can now order items at any merchant shop by item type & item rarity.
  • Offhand wielded weapon now shows it proper damage on the tool tip.
  • Speed affecting abilities on weapons should show its effect on weapons. If I missed one let me know.
  • Added twitch negative judgment of location full of traps.
  • Instead of "your pack feels heavier" the mage potion crafting ability now properly names what was actually crafted, e.g. regular potion, minor potion, etc
  • Merchants now give the option to sell an item for the remaining of the merchants money if they run out of it.
  • When ordering movement to a far away tile, if the character stumbles upon an altars or a merchant he will now go around it/him.
  • Leaderboards are segmented in seasons by month. As a bonus current leaderboards are preserved although segmented by past seasons. This goes all the way back when they here  introduced in EA.


Balance:

  • High spawn rate special levels had their spawn rate reduced.
  • Blobs now stop spawning once the Tandor Shadow Tower boss is defeated.
  • Insectoids attack other enemies now as intended.
  • Freeze duration increase of spells due to spell level and caster power decreased by 50%.
  • Frost nova range increase due to spell level and caster power decreased by 33%.
  • Shattering bolt damage increased slightly. Shattering bolt combo multiplier reduced.
  • Lightning bolt, Chain Lightning and Fireball spell damage increased.
  • Magic missile damage per missile slightly increased. Animation speed doubled.
  • Each spiderling spawned by a wolf spider will now reduce the mother's hp by 10%. Once the wolf spider reaches below 50% hp it won’t be able to spawn a new spiderling. Spiderling level has been increased by 50%.
  • Jump over no longer breaks stealth.
  • Swapping weapons sets no longer breaks stealth.
  • Champion enemies give twice as much soul essence now.
  • Assassin confuse duration and cooldown is now longer. In addition, advance confuse enables to confuse in an area of effect. Expert confuse adds a damage component to it.
  • After all modifiers to physical damage are taken into account the end damage done now will correspond to [floor(damage)] + [1 on random chance depending of the remainder of the damage] instead of a simple rounding. What this means is that if after modifier damage is 10.9, there will be a 10% chance it is 10 and a 90% chance it is 11.
  • Contemplation bonuses are now weighted by class. For example a warrior will get +STR or +CON much more often and very rarely +SP.
  • Removed the health potion contemplation bonus. Added new rare contemplation bonuses, such as ancient runes, miracle potions, mutation potions.
  • Current fate is now displayed on level up.
  • Freeze duration for blue blobs death reduced at higher levels. At the same time damage was increased.
  • Mana pool now only influenced by Int.
  • Rings of resistance will now provide better buffs.
  • Increased return damage on shields with such modifiers.
  • Tandor shadow tower boss damage increased by 10%.
  • Weapons of higher tiers now drop somewhat earlier.
  • Multi shot no longer wastes ammo on dead targets.
  • Added diminishing returns on energy drain of abilities. This should prevent any scenario (except overweight) where you get drained really hard.
  • Final Boss: 
  • Nature's twister now does its damage after the target hits the last location.
  • Troll brute damage spikes reduced by reducing its damage deviation.
  • In Easy enemies are now slower and do less damage (not only critical blows).
  • In Hard enemies are now faster and do slightly more damage (not only critical blows).
  • Offhand equipment no longer counts as equipped weight.
  • In order to promote chain lightning usage, it now no longer hits the caster. 
  • Bowels Search soul essence upgrade effects increased.
  • Forges now improve an item modifier in stead of replacing it when the process netted the same modifier.
  • Enemies should always properly wait till an ability is over to attack the character.
  • Pylons can now drop loot on destruction.
  • Holy bold base damage increased.
  • Base divine aegis shield deflects increased. Spell level and spell power contribution to deflects decreased.
  • Falling Boulder spell can now be cast even it target is covered by a wall.
  • Falling Boulder spell damage per spell level increased by 30%.
  • Critical modifier formula changed. While initially the critical damage will be a little lower, the stat impacts on it are higher. This goes for physical and magical (now added to the character sheet) modifiers.
  • Reduce hp creep on enemies slightly.
  • Fendor underground tunnels are now never generated as open dungeons.
  • Pylons hp has been reduced significantly. Range has also been reduced slightly.
  • Pylon of beaming fire effect has its damage done reduced significantly.
  • First boss on the dawn of shadows campaign had its chance to trigger the jump back ability reduced.
  • Worms division should is now limited to slashing weapons. Worm splits(childs) do not give xp. This prevents infinite amount of them on fire spread too.
  • Spell learning failures changed in chances for each possible outcome. Item destroying removed till I come up with a not so "I need to kill the developer" option. 
  • Increase the cool down on the infinity sword.
  • Lowered Potion weight in general.
  • Reduced the energy used by consuming a potion from 1000 to 350.
  • Most over world levels (not a tower or cave/dungeon) except volcano and dessert will have less of a chaotic level layout.
  • Item destroying in twitch votes removed.
  • Overall dodge chance reduced.
  • Nagas:
    • Naga's critical hit rating modifier changed to critical damage modifier.
  • Dwarfs:
    • Dwarf racial per level bonus now increases the effect every 9 levels down from 12.
  • Hunter:
    • Leg Hold traps: Chance to break free reduced. In addition if the enemy has a movement impairing effect this chance is 0.
    • Shoot And Jump now prevents AOE effects from landing on your character.
  • Assassin:
    • Dagger and Sword Specializations talents have had their modifiers increased.
  • Druid:
    • Tiger charge ability changed to be based on your character's speed.
    • Increased the effects of the cornered tiger talent.
    • Bear's prepared blow bonus damage was increased.
    • Weapon Damage is tied to current druid aspect to add an additional strategic layer when shape shifting.
  • Warrior:
    • Leap attack jumps over enemies yet still needs a target.
    • Colossal strike was buffed to balance its energy usage. 
    • Whirlwind Attack can now also be used from where your character is standing.
    • Whirlwind Attack range and damaged increased.
    • Weapon specializations talents have had their modifiers increased.
    • Hardened shield and polish shield talents got its modifiers increased.

Fixed Bugs:

  • Added fail safe for a rare event where the story window would not go away.
  • Jump over letting the character jump over to walls.
  • Add frame rate limit to title screen.
  • Swapping weapons in game now does not require energy (as it is in the inventory screen).
  • Story mode now properly brings you back to the previous level instead than the level before it.
  • Fixed some path highlighting issues when targeting. I suspect they are some more.
  • Fixed a graphical glitch where a shapeshifted druid using ring of life would show the humanoid and shapeshift form at the same time till the game reloads.
  • Corrected many typos .
  • Summons should now correctly target insectoids.
  • Auto target should not target barrel if an enemy is within range.
  • Learning spells on the world map is not allowed anymore.
  • Doors should not be allowed to be shut when a character is on its location.
  • Fixed another issue that might bring to much enemies near your character right when you change levels.
  • The legendary  will now properly work without the need of reloading the game.
  • When not playing a caster "s" freezes the game until you hit it again.
  • Spells window hotkey can now be enabled to to the key binding option.
  • Night time light for volcano theme is now brighter.
  • Esc now stops resting and auto explore.
  • All encounters should now show their level name. 
  • Wands now scale their price properly according to their amount of mana.
  • Weight tutorial window now properly shows only once.
  • Tool tips stay open on character screen when closing the screen while its showing.
  • Added + to the bonus values in the balance meter.
  • Fixed wrong text for eagle dive ability.
  • Teleport does not enable enemies to hit you before you escape anymore.
  • Hitting esc to cancel resting no longer freezes the game.
  • Mushroom summons from should count as your summons regarding XP they give and when the merchant sees you kill them.
  • Called Royal Guards should now give XP when they kill your enemies.
  • Frame rate should also be limited during intro movie.
  • Leap attack, whirlwind, jump over and shot & Jump should now not work characters are somehow immobilized.
  • Gold rewards on the world map events should now scale properly.
  • Converted Giant wolf spider will now properly spawn friendly spiderlings.
  • Fixed weird UI bug where resistances would not always show at its correct level.
  • Using hunter abilities with different ammo types is no longer possible.
  • Back stab should now correctly apply to shorts words and daggers. 
  • Pulling door levers through walls is not possible anymore.
  • Using a skill on a tile that is further than your LOS, but within the weapon/skill range will not work anymore.
  • Altars will now longer spawn on first boss level of the Eghoss campaign.
  • Game will no longer freeze if you use a ranged weapon ability that can be targeted to an empty tile and you only have 1 ammo left.
  • Some Graphical effects from the first boss stay and accumulate in the bottom right of the map till the game is reloaded.
  • Pick Lock ability no longer has unlimited range.
  • Poison damage now shows in a different color both in game and in the log.
  • Pulling door levers and quickly going through does not work anymore.
  • Volcano theme light increased overall.
  • The map will always show good lighting regardless of the in game day/night cycle.
  • Merchant "Out of gold!" will be cleared from the merchant window when closing it.
  • Freezing champions should no longer remove their sprite while frozen.
  • Closing the game in specific circumstances in story mode no longer removes the save file.
  • Using 't' to confirm will now work properly with abilities and spells not only ranged attacks.
  • Issue with moving to the top right of a fence in newly generated dungeons with the keyboard fixed.
  • Fixed a graphical glitch where some upper most of the walls are not rendering in the ruins theme as well as similar levels when you load it for the first time.
  • Level up on timed mode will correctly pause the clock.
  • Insectoid egg now is properly showing its sprite.
  • Fixed several typos.
  • Enemy new summons will now not be auto destroyed on level reloading.
  • Fixed graphical glitch where equipping an offhand while initially having a 2-hander would result in both weapons being displayed.
  • 'Detailed Pick Up' now properly uses use energy.
  • Poison should correctly damage at the last tick.
  • Poison damage no longer makes an enemy auto regain track of a stealth character.
  • When an enemy is on top of an altar, first option for moving to that tile should be an attack action instead of a use altar action.
  • Forges now properly show context messages.
  • Forges properly allow 1 use per item per forge.
  •  Bone Crusher 's effect is now properly working..
  • Changed stealth discovery formula. Stealth discovery now properly scales with stats. 
  • Frame rate change now properly saves & apply from the main menu.
  • Clicking on friendly characters from a diagonal position will no longer weirdly move to a horizontal position before moving to it. 
  • The rare occurrences where you go back to a location and it has an NPC on the stairs/portal should not happen anymore.
  • Placed leg hold trap no longer removes prepared bonuses on enemy trigger.
  • FPS changes from the menu should properly work now.
  • Fences no longer block water splash damage across them. 
  • Don't kill the bears achievements will properly work now. All kills with characters previous to this change won't count.
  • Auto explore no longer senses behind locked doors.
  • Every random generated dungeons should now have a path open to the next location.
  • Hidden/dormant skeletons should not be generated under doors anymore.
  • Encounters will not generate special room any more.
  • Command beast no longer possible on friendly targets.
  • Fixed challenge dungeon bug where the "increased difficulty level" challenge was getting reapplied constantly. This might change the meta considerably. i ll keep an eye on this.
  • Wands do not reflect additional mana in the icon when recharged.
  • Altars can no longer on rare cases (challenge dungeon level 0) appear on top of holes/stairs.
  • Toggling off soul essence perks that are applied on game start(Gold, Keys, etc) should now properly work. 
  • Infinite dungeon level 0 in the Dawn of Shadows campaign can no longer generate a blocked path to its entrance.
  • The level up screen should be properly navigable with the keyboard.
  • Fiery Soul Cutter effect no longer works when disarmed.
  • Fixed issue with action bar slots disappearing. This might also have issues with mixed positions on game loading. A general overhaul was done to the action bar back end. The game should automatically migrate to maintain backwards compatibility with your current action bar distribution.
  • Fixed issue with throw/confirm key binding. Now both can be bind separately.
  • Bezerker should not whirlwind to unknown locations anymore?
  • Spell power change due to staffs now properly shows in character sheet.
  • Improving rings of resistance at the forge now properly improves that specific resistance type. This will only happen with rings generated after the patch.
  • Amounts are now correctly reflected on the action bar when selling something mapped to it.
  • Static items(manually placed) should have the same weight as randomly generated ones.
  • Removed some weird item and lever glitch from late game level.
  • Fixed bug that could cause a freeze when 2 greater ghouls where near each other.
  • Getting out of Bear form into another for other than humanoid no longer heals the character in terms of relative hp.
  • Fixed some typos.

Get Rogue Empire: Dungeon Crawler RPG

Buy Now$14.99 USD or more

Leave a comment

Log in with itch.io to leave a comment.